Warner Bros. has been entertaining audiences for more than 90 years through the world’s most-loved characters and franchises. Warner Bros. employs people all over the world in a wide variety of disciplines. We're always on the lookout for energetic, creative people to join our team.
Business Unit Overview
NetherRealm: The creative team that brought Mortal Kombat and Injustice to life is now NetherRealm Studios, part of the Warner Bros. Interactive Entertainment family. With over 20 years of creation under our belts, NetherRealm’s mission remains the same; to create cutting edge entertainment and deliver industry leading tech, game art and overall gaming experiences. NetherRealm Studios is a collaborative and creative environment, constantly striving to up the ante on what is possible in interactive entertainment. We encompass the best of both worlds – a team of dedicated professionals with years of experience, who are also at the forefront of an industry taking over the entertainment landscape. The passion and energy that made Mortal Kombat a reality is still on display every day in our offices, our hallways and most definitely the studio’s arcade room! Monolith: For the past 20 years Monolith has been obsessed with delivering a unique gaming experience for our fans. Starting with Blood, our very first title – all the way to our most recent offering, Middle-Earth: Shadow of Mordor, we are constantly pushing the envelope to combine innovative gameplay, inventive narratives, cutting edge tech & AI, and stunning visuals. We are challenging ourselves even further to ensure that our next game is going to be our best yet. That’s where you come in – for us to achieve that we need the best and brightest talent the industry has to offer. Come join us and help create our next AAA title! Turbine: Founded in 1994, Turbine, Inc., a Warner Bros. Interactive Entertainment development studio, is focused on creating free-to-play games for mobile platforms. The studio is utilizing its extensive expertise in creating persistent online worlds that foster powerful social gaming communities to develop its mobile titles, which include Batman™: Arkham Underworld and the upcoming Game of Thrones® mobile game. Avalanche: Avalanche Software was acquired by Warner Bros. Interactive Entertainment from Disney in 2016. The studio's first title under WBIE is a companion video game to the upcoming Cars 3, in partnership with Warner Bros., Disney, and Pixar. WB Games SF: Warner Bros. is a top video games publisher across multiple platforms. In mobile games, we have a growing portfolio of hits that includes DC Legends, Mortal Kombat X, and LEGO Star Wars: The Complete Saga, and we continue to expand by adding great people and leveraging the best portfolio of brands and intellectual property in the industry, such as DC Comics, Harry Potter, and LEGO. We are looking to add enthusiastic, talented and experienced professionals to our Mobile Publishing team. WB Games New York: WB Games New York works with some of the top talent in the game industry to build online competitive and social features for video games. Our highly experienced team of engineers utilize cutting-edge technology to build game services that are robust and scalable enough to support world-class developers such as NetherRealm Studios, Rocksteady, Monolith Productions, WB Montréal, and more!
What part will you play?
NetherRealm Studios seeks a Technical Artist who will be responsible for delivering Art assets for the Mobile Team. The candidate will work with the Mobile Team’s Artists, Art Lead, Studio Art Director and additional development partners to ensure production of the highest quality game assets.
- Using industry standard software packages as well as proprietary company tools, the candidate creates original or modifies existing Art assets for the assigned development project. The scope of work includes these types of Unreal 4 Engine assets: Material Libraries, Reflection Captures, Character Lighting + Scenarios, Environment Lighting, Blueprint (and legacy Matinee) sequences, VFX sequences, UI VFX and Cinematic Movie authoring. As a member of a collaborative team, the candidate also provides feedback on all Art assets.
- Plays a major role in defining processes, technical production pipelines, R&D efforts, tool enhancements and prototyping of new game features and technology. Works primarily with the Art team, but also works with Graphics Engineers and the UI/UX team.
- Implements team processes and technical training. Serves as a repository of technical knowledge for the group. Trains + assists others in learning and adhering to best practices.
- Participates in departmental meetings to build teamwork and shares personal ideas for delivering the best quality assets with efficiency. Works with team members across multiple disciplines.