Job Description
Description
The role will involve Technical Animation as well as creating and supporting tools used on a daily basis by the Film Animation team. Ensuring Animators can operate efficiently when creating and refining motions, gestures, and expressions of three-dimensional computer graphic characters and objects for high-end VFX films.
Responsibilities: - Animating both primary and secondary characters and elements
- Working closely with Leads of multiple departments including Rigging and FX to improve communication lines in and out of the Animation department.
- Helping to maintain a wide array of existing workflows and scripts
- Providing front-line support to Animation Artists, troubleshooting assets and shots, and helping artists with general problem-solving
- Working closely with Pipeline Developers in testing and releasing new and modified software systems
- Acting as an on-call resource for show production staff, primarily for complex, animation related urgent problems
- Providing front-line support, resolving complex user errors, and guiding Pipeline Developers with debugging technical issues
- Updating documentation for the pipeline and tools to reflect any changes that are made
- Meeting schedules and show deadlines
- Ongoing communication with Production and Lead regarding schedules and deadlines
Essential Skills: - Previous experience in a similar role
- Strong communication and organizational skills
- Effective time management skills to meet deadlines without sacrificing quality
- A thorough knowledge of Maya
- An understanding of physical motion, weight, balance, texture, and form
- An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools
- Being open to direction and able to embrace change
- Attention to detail
- A demonstrable commitment to creative collaboration within a team and with other departments
- Adaptability and the willingness to learn new processes and technical skills
- A love of puzzles and problem solving
Desirable Skills: - A working knowledge of Modeling, Rigging and Mel/Python scripting
- A traditional animation and/or art background
- Cloth or FX experience
- Tracking experience