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KATANA®'s highly efficient, collaborative approach to lighting and look development gives you the creative scope and scalability to meet the needs of today’s most demanding CG-rendering projects.
Equally suited to both short and long-form animation and VFX projects, KATANA’s unique design lets you work with massive scenes and high volumes of shots; easily reuse looks; and make revisions without repeating scene setup work, so you can spend more time achieving higher quality results.
As a QA Engineer on KATANA, you’ll test new features and workflows, verify bug fixes, design test cases and execute test plans to report on software quality. You’ll carry out production workflow style testing working with real assets from the VFX industry. Reporting to the Lead KATANA QA Engineer, you’ll work closely with other Engineers on the team and the Product Manager to ensure that the features and fixes meet the requirements specified. You may also be asked to liaise with clients and with other Foundry teams including Engineering, Documentation, and Support.
While the role requires some manual testing, there will be extensive involvement in automated testing. Using Python, you will look for ways KATANA QA can be automated; we maintain an in-house test harness, which you will use to create tests. It is also amongst your responsibilities to understand Foundry business and wider industry. You are encouraged to play an active role in communicating with and visiting customers, understanding and sharing requirements and proposed solutions.
We are looking for someone bright and Python-savvy who thrives when solving tough problems in a dynamic environment.
Experience with manual or automated testing and tooling
Solid working knowledge of Python, Linux and Windows
Analytical problem solving, fault finding, and troubleshooting
Excellent organisation, time management and communication skills with the ability to make yourself heard and present your views in a persuasive, influential way
A keen eye for detail and a passion for user-interface design
An appreciation and desire to work on cutting edge creative software for the visual effects and animation industry
Experience in a Lighting / Pipeline TD role at a VFX / 3D animation studio
Experience with production-class renderers such as RenderMan or Arnold
Experience using asset-based workflows in a collaborative environment (for example, building complex scenes incorporating Alembic geometry caches from different departments)
25 days holiday + bank holidays
Pension scheme & life assurance
Health cash plan & medical insurance,
Season ticket loan
Company’s social events
Beer O’Clock Fridays
Learning & development plans
Foundry’s discount & saving scheme
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, colour, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
Full TimeFreelanceMontreal-Est, Quebec / Québec, Canada
Company Description Avec des studios aux quatre coins du globe, MPC est un des leaders mondiaux de l’industrie des effets spéciaux ...