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Animation Base Ltd Privacy Policy

Animationbase.com is a job advertising website run by Animation Base Ltd. Animation Base Ltd is not an employment agency and does not undertake such activities as would be consistent with acting as an agency.

This privacy policy applies only to this website. If you do not accept this privacy policy, you must not use the website. A user will have been deemed to have accepted our Privacy Policy when they register their details on the site, or set up a job alert emails.

We are committed to ensuring our users' privacy in accordance with the 1998 Data Protection Act, as well as ensuring a safe and secure user experience.

Personal (identifiable) information

When users submit identifiable* information to the website they are given the choice as to whether they wish their details to be visible to companies advertising on the website.

  • By selecting 'Allow companies to contact me about jobs', this means that a user's information, as it is entered on the website, may be viewed by companies who use our CV Search tool or watchdog function. At no point does Animation Base Ltd distribute a user's information to third parties beyond what we may be legally obligated to do.
  • By selecting 'I don't wish to be contacted about jobs by companies looking to hire', this means that a user's information will only be visible to a company advertising on the site if a user applies to a job being advertised by that company.

Whilst Animation Base Ltd makes every effort to restrict CV access to legitimate companies only, it cannot be held responsible for how CVs are used by third parties once they have been downloaded from our database.

  • Identifiable information is anything that is unique to a user (i.e. email addresses, telephone numbers and CV files).

Animation Base Ltd may from time to time send email-shots on behalf of third parties to users. Users can unsubscribe from mailshots using the unsubscribe link in the email or by contacting Animation Base Ltd via the Contact Us page on the website.

Non-identifiable information

Animation Base Ltd may also collect information (via cookies) about users and how they interact with the site, for purposes of performance measuring and statistics. This information is aggregated, so is not identifiable on an individual user basis.

Users may choose to accept or deny cookies from Animation Base Ltd, but users should be aware that if cookies are not permitted it may adversely affect a user's experience of the site.

Removal of stored information

Animation Base Ltd reserves the right to remove user information from the database if that information is deemed obsolete or used in a way that is detrimental to the performance of the website or the reputation of the business as a whole.

A user may remove their details by selecting the 'Remove my account' option from their account menu, or by requesting the removal of their details via the 'Contact Us' link on the website. A confirmation of this removal will be sent to the user by Animation Base Ltd.

If you have any questions regarding this privacy policy, you may contact us at:

Animation Base Ltd.
30-34 North Street
Hailsham
East Sussex
BN27 1DW
United Kingdom

For Advertisers:

Animation Base Ltd makes every effort to ensure that advertiser details are kept safely and securely.

Advertiser details are kept in our secure database and are not distributed to third parties without express permission. Payment details are securely stored in third party systems.

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How to Make Your Way into the Gaming Industry as a Sound Designer

How to Make Your Way into the Gaming Industry as a Sound Designer

There's a whole world behind a video game's soundtrack and sound effect. Everything must be fine-tuned to the slightest detail. A banging sound is a real value added to the gameplay.

The video games sector has been undergoing a solid expansion for the past few years. This economic growth, combined with technological advancement making games more and more immersive to the smallest detail, is opening up the market to a much more differentiated set of career paths.

Video games sound design is a particularly rising sector. This kind of career can be the dream of anyone who is passionate about the field, but it also requires many different skills, extensive practice and detailed knowledge.

The job itself consists in recording, producing and editing sounds for gameplay and cutscenes. These sounds then need to be implemented into the game through a middleware, which can be commercial or proprietary of the videogame producer the sound designer works for.

If you are interested in this career path, a specific education is necessary. Sound Design courses and degrees are now widely diffused in the UK, with some very good BAs offered by Music Academies and Universities. However, after learning the theory of sound design, a lot of practice and hands-on experience is essential to make your CV more valuable to employers.

When applying to a job as a sound designer, your portfolio is an asset of irreplaceable value. For this reason you should focus of working on as many projects as you can. There is a number of internships available in the sector and they can provide you with good experience with specific tools and within a real work environment, while also giving you the chance to work on actual projects you can include in your portfolio.

If you can’t manage to land an internship, keep working on any project: gain some practice replacing sounds of existing games or take part in independent projects. Training your ear and developing a personal technique is essential to succeed in this career.

Soft skills should never be overseen, especially for a position which requires constant teamwork within the sound engineering team as well as with different departments. Being able to understand the producers’ and the editors’ needs and requests and delivering them on time is key to perform well in such a fast paced environment. Patience is a must-have requirement for a job that you may have to keep doing for many hours per session in order to reach the desired result.

It would also be a mistake to underestimate the importance of networking: all of your work has to stand out and get to the right people. It’s advisable to attend meetings, conventions, talk to professionals, friends, colleagues and make sure to make them listen to your work. This way you can get feedback, constantly improve and, if you are lucky enough, even be hired by some industry professional who liked your portfolio.

Any experienced sound designer will tell you the same: starting is hard, takes a lot of hard work and practice and even once you get a good position you often feel stressed by long hours and approaching deadlines, but it’s all worth it when you listen to the finished work sounding exactly like you imagined.

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